Nintendo and Design Woes

Two articles that stood out for me recently, because I have no time to write actual blog posts during the week now 😦

Brendan Vance detailing the perverse effect of focusing too much on accessibility in games, causing the designer to spend more time making tutorials than designing the game itself.

The tale of a 3rd party developer working with the WiiU. With Nintendo talks all the rage ever since their last disastrous financial results were announced, this article takes a credible stab at explaining why 3rd party support is so fleeting on the platform and a glimpse at how they really are struggling to keep up with the times.


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